#ifndef _PLAYER_H__
#define _PLAYER_H__

#include "Ctrl.h"

class CPlayer: public CCtrl
{
protected:
	POINT		m_nowPos;
	POINT		m_desPos;


public:
	CPlayer();
	virtual ~CPlayer();
	virtual void	SetPos(int x, int y);
	virtual void	SetPos(POINT pos);

	virtual void	SetDesPos(int x, int y);
	virtual void	SetDesPos(POINT pos);
	virtual void	DrawImage(HDC* hdc);
};


class CMyPlayer: public CPlayer
{

public:
	CMyPlayer();
	virtual ~CMyPlayer();

	virtual bool OnTimer(int TimerID);
};




#endif